Game Design
Aspiring game developer with 20+ years of gaming experience across multiple genres. Currently building skills in 3D art and game development with focus on character modeling and game mechanics.
Every skill feeds the others — 3D modeling sharpens my eye for form, Unity teaches me how space is read in motion, and working with my hands keeps it all grounded.
Aspiring game developer with 20+ years of gaming experience across multiple genres. Currently building skills in 3D art and game development with focus on character modeling and game mechanics.
Intermediate 3D modeling — character creation, props and mask design, sculpting and basic texturing. Currently expanding skills in character modeling and game-ready assets.
Hand-finished masks and 3D-printed props.
Full production pipeline: designing in Blender, printing with Bambu Lab FDM printer, post-processing, and hand-painting each piece individually. Every mask is crafted and finished by hand.
Godot — basics of 2D game development
Unity — currently learning, beginner level
Unreal Engine 5 — basic, exploring 3D game development
OBS Studio — gameplay recording, screen capture, basic settings
Claude AI — used for code assistance, writing, and problem-solving during development
Higgsfield AI — character concept generation from sketches and prompts for use as 3D modeling references
I'm Yana — a 3D artist and game designer with years of hands-on experience in Blender and Unity. I work across the full pipeline: modeling, texturing, and bringing designs into the physical world through 3D printing. My masks are hand-finished and sold on Etsy — each one designed, printed, and processed by me. I play across many game genres, which shapes how I think about design, proportion, and detail. The rest of my models stay in a personal archive, building up quietly in the background.
Never forget what it is like to see the world as a child, where every autumn leaf is a work of art; every rolling cloud, a moving picture; every day a new story.
Actively looking for a game design role. Open to studios, indie teams and collaborations — let's talk worlds, mechanics and craft.
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