Game Designer · 3D Artist

Design with
depth.

Gallery

A few worlds, characters and objects.

View full gallery
3D Models
3D Model 1
3D Model 2
3D Model 3
3D Model 4
3D Model 5
3D Model 6
3D Model 7
3D Model 8
3D Model 9
Printed Works
Printed Work 1
Printed Work 2
Printed Work 3
Printed Work 4
Printed Work 5
Printed Work 6
Printed Work 7
Printed Work 8
Printed Work 9
Craft

A toolkit shaped across digital and physical.

Every skill feeds the others — 3D modeling sharpens my eye for form, Unity teaches me how space is read in motion, and working with my hands keeps it all grounded.

Game Design

Aspiring game developer with 20+ years of gaming experience across multiple genres. Currently building skills in 3D art and game development with focus on character modeling and game mechanics.

Level DesignSystemsGame FeelPrototyping

3D Creation

Intermediate 3D modeling — character creation, props and mask design, sculpting and basic texturing. Currently expanding skills in character modeling and game-ready assets.

SculptHard Surface ModelingTexturing

Physical Craft

Hand-finished masks and 3D-printed props.
Full production pipeline: designing in Blender, printing with Bambu Lab FDM printer, post-processing, and hand-painting each piece individually. Every mask is crafted and finished by hand.

Oni Masks3D PrintingSculptingFinishing

Tools/Software

Godot — basics of 2D game development
Unity — currently learning, beginner level
Unreal Engine 5 — basic, exploring 3D game development
OBS Studio — gameplay recording, screen capture, basic settings
Claude AI — used for code assistance, writing, and problem-solving during development
Higgsfield AI — character concept generation from sketches and prompts for use as 3D modeling references

GodotUnityUnreal Engine 5OBS Studio
About

Designer that honours both play and craft.

Japanese spirit masks · hand-finished

From hand-carved masks to real-time worlds.

I'm Yana — a 3D artist and game designer with years of hands-on experience in Blender and Unity. I work across the full pipeline: modeling, texturing, and bringing designs into the physical world through 3D printing. My masks are hand-finished and sold on Etsy — each one designed, printed, and processed by me. I play across many game genres, which shapes how I think about design, proportion, and detail. The rest of my models stay in a personal archive, building up quietly in the background.

4+
Years 3D
30+
Masks sold
Hours in-game
Philosophy
Never forget what it is like to see the world as a child, where every autumn leaf is a work of art; every rolling cloud, a moving picture; every day a new story.
Hellblade: Senua's Sacrifice
Get in touch

Let's build
something worth playing.

Actively looking for a game design role. Open to studios, indie teams and collaborations — let's talk worlds, mechanics and craft.

Email me